Bounty Brawl: Most Wanted
- Studio
- Nanuq Studio
- Role
- Game Programmer
- Period
- April 2024 – July 2026
- Platform
- Steam
Project Media
Overview
A fast-paced action roguelite shooter supporting 1–4 players in online and local co-op. I contributed selected hunter weapon and ability mechanics, HUD ability interfaces, narrative and progression features, dynamic boss actions, and the Most Wanted difficulty system.
Key Contributions
- Implemented selected hunter weapon mechanics and unique abilities, together with their HUD ability interfaces
- Implemented the NPC dialogue system
- Implemented a video-cutscene system used during game progression, with viewed cutscenes replayable through the bar narrative section
- Implemented the Hunter Trait interface by extending the existing Hunter Summary UI to support multiple traits and their associated videos
- Implemented narrative-linked progression for unlocking in-game information and lore
- Implemented dynamic boss actions whose attacks apply distinct debuffs to vary encounter difficulty
- Implemented the Most Wanted system, a scalable difficulty mechanic
- Supported existing out-of-game UI and other gameplay features
Technologies
UnityC#Photon Fusion