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Bounty Brawl: Most Wanted

Studio
Nanuq Studio
Role
Game Programmer
Period
April 2024 – July 2026
Platform
Steam

Project Media

0:00 / 0:00
Selected hunter weapon mechanic, unique ability, and HUD interface

Overview

A fast-paced action roguelite shooter supporting 1–4 players in online and local co-op. I contributed selected hunter weapon and ability mechanics, HUD ability interfaces, narrative and progression features, dynamic boss actions, and the Most Wanted difficulty system.

Key Contributions

  • Implemented selected hunter weapon mechanics and unique abilities, together with their HUD ability interfaces
  • Implemented the NPC dialogue system
  • Implemented a video-cutscene system used during game progression, with viewed cutscenes replayable through the bar narrative section
  • Implemented the Hunter Trait interface by extending the existing Hunter Summary UI to support multiple traits and their associated videos
  • Implemented narrative-linked progression for unlocking in-game information and lore
  • Implemented dynamic boss actions whose attacks apply distinct debuffs to vary encounter difficulty
  • Implemented the Most Wanted system, a scalable difficulty mechanic
  • Supported existing out-of-game UI and other gameplay features

Technologies

UnityC#Photon Fusion