Unity3D · Photon Fusion/Quantum · C# · Native Plugins

Game Developer

Building Scalable Gameplay & Multiplayer Systems

5+

Shipped Titles

5+

Years Exp.

3

Platforms

About

Who I Am

Atid Puwatnuttasit

Atid Puwatnuttasit

Game Developer

A Unity3D developer with experience on building scalable gameplay systems, multiplayer architectures, and internal tools. Proven track record of collaborating with design and art teams to build, optimize, and maintain live mobile and desktop titles.

Welcome to my game developer portfolio! I'm Atid Puwatnuttasit, an experienced desktop and mobile game developer. Inside, you'll find a showcase of my past projects, each demonstrating my skills and passion for game development.

Feel free to browse around and get a sense of what I bring to the table. If you're interested in collaboration or have any questions, don't hesitate to reach out.

Looking forward to connecting!

Featured Work

Development Showcase

From real-time multiplayer brawlers to shipped mobile RPGs — here's the work that matters.

Jaz hunter gameplay — weapon mechanic and unique ability
Shipped

Bounty Brawl: Most Wanted

Nanuq Studio

A fast-paced action roguelite shooter supporting 1–4 players in online and local co-op, built on networked multiplayer via Photon Fusion. Responsible for combat systems, hunter ability design, in-game narrative, and boss encounter mechanics.

Dicemon Tactics official trailer
Alpha Test

Dicemon Tactics

Nanuq Studio

A strategy board game requiring smart board investment balanced against unpredictable dice rolls of magical Dicemon. Success relies on board control, exploiting random event mini-games, and synergizing Dicemon abilities to out-earn and out-maneuver opponents.

Input system with Photon Quantum multiplayer
Alpha Test

League of Bomb

Nanuq Studio

A mobile action RPG where players ride dragons to engage in chaotic bomb-laying combat. Features team elimination, solo free-for-all, and base destruction modes with online multiplayer via Photon Quantum.

Native video encoding system for Unity mobile
In Development

Unannounced Project

Nanuq Studio

An unannounced mobile title currently in development at Nanuq Studio. Built on networked multiplayer via Photon Quantum. Primary contribution: building a custom native video encoding system for Unity3D using iOS and Android platform frameworks, enabling in-app recording with voice layering via Photon Voice.

XNode skill editor — skill graph overview
Shipped

Evil Soul™

Giant Whale Studio

A mobile idle RPG where you accidentally step into a multi-dimensional Tower of evil and darkness. Enjoy a campaign of escaping chaos, unexpected story and companions, and the true meaning of survival. Built core gameplay systems including skill graphs, quests, analytics, and deep linking.

Café Tower ad banner 1
Shipped

Café Tower: Stack Your Way

Giant Whale Studio

A casual mobile stacking game where players stack their favorite foods — from pancakes to burgers — and build incredible towers that reach for the sky.

Athenion mini-game event
Shipped

Athenion: Tactical CCG

ZERO-bit

A unique hybrid card and board game where players choose from six different factions with distinct card mechanics and play styles, battling opponents worldwide to prove their best tactic.

PD Easy app — main dashboard
Delivered

PD Telehealth (PD Easy)

Freelance Contract

A mobile application for patients who have kidney failure and need to perform Peritoneal Dialysis (PD) every day. The app lets patients record their PD results daily with features for tracking irregular symptoms, nutrition suggestions, and direct contact to the PD health center.

Career

Experience

Professional game development across multiplayer systems, shipped titles, and live operations.

Game Programmer

Nanuq Studio

April 2024 – Present
  • Integrated multiplayer networking using Photon Quantum and Photon Fusion
  • Used VContainer for Dependency Injection on the Unity presentation layer, keeping QuantumView MonoBehaviours strictly separated from the core deterministic network simulation
  • Programmed combat systems for Bounty Brawl: Most Wanted, including player character actions, weapon skills, and boss dynamic fight skills
  • Technical Animation & VFX Integration: Developed a dynamic runtime binding system for Unity Timeline to synchronize complex multi-model animations and VFX
  • Wrote custom native plugins for iOS and Android to handle video encoding and playback, improving cross-platform memory usage and performance
  • Built the logic and systems for game narrative, cutscene system, and dialog controllers system
Unity3DUnity TimelineC#Photon FusionPhoton QuantumPhoton VoiceVContainerVitalRouterNative Plugin (Android)Native Framework (iOS)

Game Developer

Giant Whale Studio

May 2023 – March 2024
  • Working on shipped game "Evil Soul," an idle RPG game available on iOS and Android platforms
  • Implemented a skill node and buff systems with XNode plugin, helping designers to customize skill attributes and actions seamlessly
  • Implemented in-game quest and achievement systems
  • Integrated Firebase Analytics to track and analyze user behavior and game performance
  • Integrated Title News feature from Azure PlayFab with the frontend
  • Implemented Deep Link feature to create interaction between in-game News system and game store such as App Store
Unity3DC#Azure PlayFabTypeScriptFirebaseFacebook API

Game Developer

ZERO-bit

March 2019 – April 2020
  • Worked on shipped multiplayer mobile game, "Athenion: Tactical CCG," a card game on iOS and Android platforms
  • Implemented multiple game features, such as mini-game events section, card ability script, and other minor features
  • Implemented backend system with CloudScript of PlayFab for mini-game event
Unity3DC#Azure PlayFab

Mobile Developer

Freelance

January 2018 – February 2019
  • Delivered PD Telehealth (PD Easy) — a mobile application for kidney failure patients requiring daily Peritoneal Dialysis tracking
  • Implemented UI interaction and layout with Xamarin Forms (C# and XAML)
  • Implemented data update flow using C# Socket for real-time patient data synchronization
Xamarin FormsC#.NET FrameworkXAML

Tech Stack

Skills & Technologies

Core

C#Unity3D

Languages

C++SwiftKotlinTypeScriptJavaScriptXAML

Multiplayer & Networking

Photon FusionPhoton QuantumPhoton Voice

Architecture & DI

Unity TimelineVContainerVitalRouter

Services & SDKs

FirebaseFacebook APIGoogle ServicesAzure PlayFab

Cross-Platform

Xamarin FormsiOS Native FrameworksAndroid Native Plugin

Background

Education

2017

MS. Game Technology and Gamification

Mahidol University

Bangkok, Thailand

2015

BEng. Computer Engineering

King Mongkut's University of Technology Thonburi

Bangkok, Thailand

Let's Build Something Together

Open to new opportunities and collaborations. Whether it's a game project, a technical challenge, or just a chat about game dev — I'd love to hear from you.