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Alpha Test

League of Bomb

Studio
Nanuq Studio
Role
Game Programmer
Period
April 2024 – July 2026
Platform
iOS & Android

Project Media

0:00 / 0:00
Quantum input and action systems developed during early multiplayer R&D

Overview

A mobile action RPG built around bomb-based online battles. I contributed approximately two months of Photon Quantum R&D and early foundation work, including input and action systems, presentation-layer decoupling, and runtime Unity Timeline binding for character animation and VFX.

Key Contributions

  • Conducted approximately two months of Photon Quantum R&D and early foundation work
  • Implemented Quantum input and action systems for deterministic multiplayer gameplay
  • Used VContainer to decouple Unity presentation components from the deterministic simulation layer
  • Implemented dynamic runtime animator binding for Unity Timeline, supporting Animation, Control, and Signal tracks for runtime character animation and VFX presentation
  • Collaborated on chat, chat-history, and banned-word-filter features
  • Extended and supported existing VFX and out-of-game systems

Technologies

UnityC#Photon QuantumVContainerVitalRouterUnity Timeline