League of Bomb
- Studio
- Nanuq Studio
- Role
- Game Programmer
- Period
- April 2024 – July 2026
- Platform
- iOS & Android
Project Media
Overview
A mobile action RPG built around bomb-based online battles. I contributed approximately two months of Photon Quantum R&D and early foundation work, including input and action systems, presentation-layer decoupling, and runtime Unity Timeline binding for character animation and VFX.
Key Contributions
- Conducted approximately two months of Photon Quantum R&D and early foundation work
- Implemented Quantum input and action systems for deterministic multiplayer gameplay
- Used VContainer to decouple Unity presentation components from the deterministic simulation layer
- Implemented dynamic runtime animator binding for Unity Timeline, supporting Animation, Control, and Signal tracks for runtime character animation and VFX presentation
- Collaborated on chat, chat-history, and banned-word-filter features
- Extended and supported existing VFX and out-of-game systems
Technologies
UnityC#Photon QuantumVContainerVitalRouterUnity Timeline